![]() Stacked up against the fleshed out combat and stealth of Knight, and it seems jarring. Gameplay in tank battles is fine, but it's similar to combat in the first game in that it's just extremely basic with no room for experimentation. It should've been used as a surprise/last resort-type situation later in the game. The tank mode was just used too often, and too early. I get not liking the particular developments in Knight, but it at least goes interesting places with its story and has a throughline plot, whereas Asylum’s is meandering-to-nonexistent and City’s is just a series of disparate errands with a big ending. Asylum and City really had nothing comparable story- or interaction-wise to what’s in Knight. The smaller character interactions and moments are really the strongest they’ve been in that series outside of maybe Origins and that goes a long way in making the story feel substantial-that brief conversation with Gordon while riding up that elevator later on was spot on, and was much, much better than the similar back-and-forth from The Dark Knight Rises. I’m surprised the OP didn’t find that confrontation between the two of them compelling, because I turned around on the thought of Joker being back once I saw where they were going with it here. Every game has been about Batman and the Joker, and this one really goes somewhere with that relationship that isn’t often explored. City is still the most solid of that trilogy, but Knight makes strides in almost every aspect of the Arkham formula, which is all I could ask of it. ![]() The mishandling of the main villain was made up for by the hallucination/insanity plot, creating an ending that is thematically more appropriate to the series namesake than the (abysmal) finale of Arkham Asylum, with its putrid Titan Joker “fight” and non-ending. it’s all too great for any pacing issues or story cop-outs to really bother me. The gameplay being further refined and expanded, the diversity and design of environments and enemy encounters, the interactions/conversations with side characters and the ones with the villains (which change depending on when you capture them), how much freedom there is for taking out enemy patrols/encampments in the open world. There was too much that was was great about it to be disappointing. The story, bosses, encounters, gameplay, pacing, level design and ending are all worse than that of the sequels.Īnd Asylum's not even a particularly good Metroidvania on its own. The only thing Asylum has that the others don't is the setting of the Asylum. City, Origins and Knight each improve upon Asylum. It genuinely seems as if people who say Asylum's the best Arkham game are arguing in favor of a genre (Metroidvania) rather than for the game itself. Origins is great, if a lateral shift in quality from City and it salvages some missteps Rocksteady made (depiction Bane, final Joker encounter) Knight has the best of everything, but has some pitfalls of excess. City is the best, most well-rounded entry.
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